work    

GRAFIX
2016
website / print on canvas

I did research on the use of geometric shapes in early 2D and 3D graphic games. Grafix part 1, a point and click game, shows the visual aspect of the shapes in the games. I created new aesthetics and sound around it. Behind every shape there is a little shape game to play. These aesthetics also flow through in grafix part 2, which is focused on the definition of the shapes in the game. Part 1 contains multiple games, but this is based upon Mario. The five different geometric forms all represent another tool to win the game. By placing the shapes on top of the right part hunt down the definitions.